![]() A stream of Among Us in the discussion phase.Īmong Us doesn’t come in isolation: it is descended from a long lineage of social deception games such as Mafia (1986) and Werewolf, which appear in various forms - be it as board games, games on Telegram bots, custom games in Real Time Strategies, or a game requiring no physical artefacts whatsoever. A common adaptation for the game is using voice chat (Discord) to converse during the discussion phase instead of the inbuilt text chat, which leads to plenty of entertaining arguments and accusations. The game is largely divided into the game phase (where players can control their cute space suited avatars), and the discussion phase, where players are allowed to communicate. This initiates a discussion phase amongst the surviving members on the ship about whodunnit - if a majority vote is achieved, the unlucky player is ejected out of the ships’ exhaust, to float eternally in the silence of dead space. If you come across the body, you can report the murder. ![]() When someone is murdered, they leave behind a body. The Impostors look like the Crewmates, except when they’re caught murdering someone or jumping into vents (a fast travel mechanic). There are two win conditions for Impostors: successful sabotage on one of the major ship components, or having the total number of live Crewmates be equal to the total number of live Impostors. Meanwhile, Impostors try to kill all the Crewmates, and/or sabotage the ship. They want to root out the Impostors and kick them out of the space ship. Game Objectives Impostors are indistinguishable from Crewmates… at the start.Īmong Us is an asymmetric game with Crewmates and Impostors.Ĭrewmates try to launch the spaceship by doing tasks while staying alive. I hence will analyze the game with this assumption in mind. I think the best version of the game is when you’re on a voice channel ( likely Discord) with friends (defined as: people you know and will continue to play with again.), as this leads to the highest engagement and the most rewarding interactions. Instead, I will analyze Among Us from a game designer’s perspective, and try to account for why it’s so successful, and simply, why it’s a joy to play. I will not recapitulate this line of thought. Plenty of articles have been written about why it was a runaway success - the contribution of streamers, the pandemic forcing everyone to stay in, and the network effect of inviting friends onboard the ship are some of the oft cited factors. ![]() Among Us, a social deception game that has catapulted itself into success, with about 60 million users playing it each day. ![]()
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